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Game Design, Second Edition
(Bob Bates)

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For anyone wanted to know more about being a game designer, this is the book for you. It offers a behind-the-scenes look at how a game gets designed and developed, from the day the idea is born to the day the vox hits the shelves.This new edition offers information on the latest techniques and developments models, interviews with 12 top game designers, document templates that can be used during product developemtn, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves.No matter what your role is in the industry, understanding this entire process will help you do better. And if you are looking to break in, you'll find knowledge there that is usually attained after years of experience in the industry.I am sure you will enjoy reading this book.- TheLoneRanger



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